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  • 4 | The Allure of the Image
    • Abject Divas: The Allure of the Monstrous-Feminine
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  • 3 | Memory in a Digital Age
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  • 1 | Cinema of Distraction
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Energistically benchmark focused growth strategies via superior supply chains. Compellingly reintermediate mission-critical potentialities whereas cross functional scenarios. Phosfluorescently re-engineer distributed processes without standardized supply chains.

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Design by the Cinemedia Collective / School of Cinema / San Francisco State University

An alluring intrigue emanates from these digital cyberpunk spaces inside their melancholic aura.  There is a certain beauty within the loneliness of the vivid crowded urban space.  Everything seems to fade as time gets lost inside the tides of the never-ending nights.  Philip K. Dick ponders in Galactic Pot-Healer, “No structure, even an artificial one, enjoys the process of entropy. It is the ultimate fate of everything, and everything resists it.” (pg.103) Layers of distant memories resonate from the brimming bars and shops; effulgent against the night.  The only means of escape is to descend deeper into the labyrinths of concrete.  The allure of these metropolis extends throughout the digital space like the endless sprawl of these cyberpunk cityscapes. The fading neon light flickers through the incessant rain... This visualization of these Cyberpunk territories is developed through the conception of digital art, games, and ambient soundtracks.  Enthusiasts of these works have formed internet communities that are centered around creating and exploring these forlorn digital spaces.

During the early years of modern computing engineers, programmers and computer scientists were among the few groups of people able to access these newly minted machines. Due to their high costs and massive size large corporations, government intitutions and research universities were typically the only places where these machines were found. However, even during these early years of computer technology a numbr of motivated researchers saw the potential in creating games for these devices. While most of these games would not see a larger audience they would lay the foundation for future advancements in electronic gaming in the decades to come.